The Broken Chain
Established in 5823
Official Language: Common
Few accept coins on these isles, trade of goods and information seem to be the currencies.
The Isles of the Broken Chain
The isles to the west of Arcryllia are a place of new discoveries and good trades.
The Broken Chain Isles however are not a peaceful place – the island is home to some of the fiercest creatures in Arcryllia, some of the powerful and large, others small and cunning, some poisonous and quick, others slow and armored. The islands themselves are treacherous, sharp rocks, steep ravines, deadly plants and crumbling caves. And lastly the Human Turami natives to the main island are always against each other, not face to face, but subtly – planting traps to capture, wound, or kill even the most wary traveler.
The Broken Isles may have been originally titled that due to their shape on a map, but they are truly broken against each other and outsiders.
The three settlements there are always in argument and contest as to who is in charge and who has the largest settlement. Yagrus has, however, held the title of City, for over 50 years due to the way they have been trading with the sailors that come by the Broken Chain. The other two settlements are Calmrock, and Reefside.
Creatures and Pets
A common pet in the Broken Chain are Kakaar, a type of bird that can be trained to sit upon one’s shoulder and warn their master of danger when they sense it. They can be bright and colorful, and often have a fairly average wingspan.
Smoked Kalkari (fish) with that famous Yagric sauce (see Fisherman’s Feast in the Calendar) – something that few ever get to taste, and yet the dish is famous across all of Arcryllia! Often served on a bed of rice, this dish inspires the Bards with new songs, and Acrobats with new flips.